Our Sportsbook Betting Rules are a set of guidelines that explain how users can place bets on sporting events.
These rules cover aspects such as:
1. The types of bets available
2. The minimum and maximum amounts allowed
3. How odds work
4. What happens if an event is canceled or postponed
5. How bets are settled once the event is over
They also clarify what happens if a player is disqualified or withdraws, how multiple bets (such as combinations or parlays) are handled, and the specific rules applicable to each sport.
The purpose of these rules is to ensure that bets are placed fairly, transparently, and consistently for all parties involved.
These rules cover aspects such as:
1. The types of bets available
2. The minimum and maximum amounts allowed
3. How odds work
4. What happens if an event is canceled or postponed
5. How bets are settled once the event is over
They also clarify what happens if a player is disqualified or withdraws, how multiple bets (such as combinations or parlays) are handled, and the specific rules applicable to each sport.
The purpose of these rules is to ensure that bets are placed fairly, transparently, and consistently for all parties involved.
If you have any questions about the rules applicable to a bet in any sport or market, you can consult this section where they are explained in full.
2.1. The minimum bet amount is $500 CLP.
2.2. The maximum bet amount varies depending on the sport.
2.3. When placing a bet, the user will see the permitted value reflected in the corresponding field.
2.1. The minimum bet amount is $500 CLP.
2.2. The maximum bet amount varies depending on the sport.
2.3. When placing a bet, the user will see the permitted value reflected in the corresponding field.
SIETE reserves the right to:
3.1. Reject any bet request, in whole or in part, for any reason and at its sole discretion.
3.2. Void or cancel bets:
3.2.1 Betting requests may be reviewed individually, and SIETE may offer an alternative odds or amount at its sole discretion. In cases where bets have been placed after the outcome of an event is known or after the selected participant or team/participant has gained a significant advantage the bets will be cancelled and stake returned back to the user.
3.2.1 Bets will not be accepted if the account did not have sufficient funds to cover the stake.
3.2.2. If an account does not have sufficient funds because the payment processor has canceled a deposit, SIETE reserves the right to retroactively cancel any accepted bets.
3.2.3. Void all bets placed by any person or group of persons acting with the intent to defraud the operator.
3.2.4. Cancel bets from customers who are related to the event in any way, whether as participants, referees, coaches, or other related roles.
3.2.5. Withhold payments and void bets when there are reasonable grounds to suspect match fixing or a breach of the integrity of the event.
3.1. Reject any bet request, in whole or in part, for any reason and at its sole discretion.
3.2. Void or cancel bets:
3.2.1 Betting requests may be reviewed individually, and SIETE may offer an alternative odds or amount at its sole discretion. In cases where bets have been placed after the outcome of an event is known or after the selected participant or team/participant has gained a significant advantage the bets will be cancelled and stake returned back to the user.
3.2.1 Bets will not be accepted if the account did not have sufficient funds to cover the stake.
3.2.2. If an account does not have sufficient funds because the payment processor has canceled a deposit, SIETE reserves the right to retroactively cancel any accepted bets.
3.2.3. Void all bets placed by any person or group of persons acting with the intent to defraud the operator.
3.2.4. Cancel bets from customers who are related to the event in any way, whether as participants, referees, coaches, or other related roles.
3.2.5. Withhold payments and void bets when there are reasonable grounds to suspect match fixing or a breach of the integrity of the event.
4.1. Once a bet has been placed and confirmed, it cannot be canceled or modified by the user, except through the Cash Out option, when available.
4.2. Parlay bets, in which two or more selections may influence each other, are not accepted.
4.3. If such a bet is accepted in error, it will be canceled subsequently, even if the result has already been determined.
4.4. In such cases, the entire bet will be void, even if part of the selections are valid.
4.5. When it is considered that a bet was placed after the result of an event was known or after a material advantage had been gained by the participant or team selected, SIETE reserves the right to void it, regardless of whether it is a winner or a loser.
4.6. Bets will be accepted until the published start time of the event (except for live bets).
4.7. If a bet is accepted in error after the start of the event (except for live bets), the event or bet will be treated as void (non-runner).
4.8. Regardless of the odds format selected by the user (decimal, fractional, or other), all bets will be settled using decimal odds.
4.9. Multiple bets combining different selections within the same event are not accepted, except in the case of the Bet Builder feature.
If an event is canceled, all related bets will be automatically voided and the funds refunded.
If an event is abandoned due to injury, weather conditions, or other causes, all bets already settled up to the time of abandonment will remain valid.
SIETE assumes no responsibility for typographical, human, or obvious errors in the odds. In such cases, all bets will be considered void.
Although reasonable efforts are made to ensure that the information displayed in live betting is accurate, there may be situations where such information is incorrect.
It is the sole responsibility of the user to verify the accuracy of the information before placing a bet.
4.2. Parlay bets, in which two or more selections may influence each other, are not accepted.
4.3. If such a bet is accepted in error, it will be canceled subsequently, even if the result has already been determined.
4.4. In such cases, the entire bet will be void, even if part of the selections are valid.
4.5. When it is considered that a bet was placed after the result of an event was known or after a material advantage had been gained by the participant or team selected, SIETE reserves the right to void it, regardless of whether it is a winner or a loser.
4.6. Bets will be accepted until the published start time of the event (except for live bets).
4.7. If a bet is accepted in error after the start of the event (except for live bets), the event or bet will be treated as void (non-runner).
4.8. Regardless of the odds format selected by the user (decimal, fractional, or other), all bets will be settled using decimal odds.
4.9. Multiple bets combining different selections within the same event are not accepted, except in the case of the Bet Builder feature.
If an event is canceled, all related bets will be automatically voided and the funds refunded.
If an event is abandoned due to injury, weather conditions, or other causes, all bets already settled up to the time of abandonment will remain valid.
SIETE assumes no responsibility for typographical, human, or obvious errors in the odds. In such cases, all bets will be considered void.
Although reasonable efforts are made to ensure that the information displayed in live betting is accurate, there may be situations where such information is incorrect.
It is the sole responsibility of the user to verify the accuracy of the information before placing a bet.
5.1. Winnings will be credited to the user's account once the final and official result of the event has been confirmed.
5.2. An event will be considered valid, even if it has not been completed, provided that at least the following time has elapsed:
1. Soccer: 60 minutes
2. NBA Basketball: 40 minutes
3. European basketball / FIBA / WNBA: 35 minutes
4. NHL ice hockey: 54 minutes
5. Ice hockey (other): 50 minutes
6. American football: 50 minutes
7. Baseball:
- For match result: minimum 5 innings
- For totals and handicap markets: minimum 9 innings
8. Handball: 50 minutes
5.2. An event will be considered valid, even if it has not been completed, provided that at least the following time has elapsed:
1. Soccer: 60 minutes
2. NBA Basketball: 40 minutes
3. European basketball / FIBA / WNBA: 35 minutes
4. NHL ice hockey: 54 minutes
5. Ice hockey (other): 50 minutes
6. American football: 50 minutes
7. Baseball:
- For match result: minimum 5 innings
- For totals and handicap markets: minimum 9 innings
8. Handball: 50 minutes
6.1. These rules apply unless they are replaced by specific rules for the relevant sport.
1. Abandonment: If the event does not conclude within 12 hours of the scheduled start time, all bets will be void.
2. Cancellation: If the event is canceled, all bets will be void.
3. Postponement: If the start of the event is delayed by more than 12 hours from the original scheduled time, all bets will be void.
4. Change of opponents: All bets will be void.
5. Change of venue: All bets will be void.
6. Change in event duration: All bets will be void.
7. Dead Heat (multiple tie): If there are more winners than expected, the winnings will be divided proportionally.
8. Change of surface: Bets will remain valid.
9. Typos in names: If a player or team name is misspelled, bets will remain valid unless it is clear that the participant is incorrect.
6.2 Tie Rules
1. A tie is defined as an event in which there are two or more joint winners.
2. In the event of a tie, the winnings and losses incurred by users are distributed according to the number of competitors.
3. The formula for calculating this is provided below, along with relevant examples:
- Favor bets are decided using this equation:
Return = (bettor's stake * (number of expected winners/number of actual winners)) * original odds.
For example, if the user placed a bet of CLP 20,000 on a horse with odds of 4.0 that then finished first in a tie with two other runners, their bet would be divided as follows:
(CLP 20,000 * (1 / 3)) * 4 = CLP 26,667
Winnings/losses = return - sponsor's stake = $6,667
- Against bets are calculated as follows:
Winnings = ((1 - (expected number of winners / actual number of winners) * original odds) / (original odds - 1)) * original liability
For example, if a user placed a sell order on the same event for 20,000 CLP with odds of 4.0, their return would be calculated as follows:
(1 - (1 / 3) * 4.0 / (4.0 - 1)) * 60,000 CLP = ((0.6667 * 4) / 3) = 53,333 CLP
Profit/loss = profit - original liability = 53,333 CLP - 60,000 CLP = -6,667 CLP
4. In the event of a tie in a market with multiple winners, only those tied beyond the last winning position will be affected. The winners will then be divided among the remaining positions.
1. Abandonment: If the event does not conclude within 12 hours of the scheduled start time, all bets will be void.
2. Cancellation: If the event is canceled, all bets will be void.
3. Postponement: If the start of the event is delayed by more than 12 hours from the original scheduled time, all bets will be void.
4. Change of opponents: All bets will be void.
5. Change of venue: All bets will be void.
6. Change in event duration: All bets will be void.
7. Dead Heat (multiple tie): If there are more winners than expected, the winnings will be divided proportionally.
8. Change of surface: Bets will remain valid.
9. Typos in names: If a player or team name is misspelled, bets will remain valid unless it is clear that the participant is incorrect.
6.2 Tie Rules
1. A tie is defined as an event in which there are two or more joint winners.
2. In the event of a tie, the winnings and losses incurred by users are distributed according to the number of competitors.
3. The formula for calculating this is provided below, along with relevant examples:
- Favor bets are decided using this equation:
Return = (bettor's stake * (number of expected winners/number of actual winners)) * original odds.
For example, if the user placed a bet of CLP 20,000 on a horse with odds of 4.0 that then finished first in a tie with two other runners, their bet would be divided as follows:
(CLP 20,000 * (1 / 3)) * 4 = CLP 26,667
Winnings/losses = return - sponsor's stake = $6,667
- Against bets are calculated as follows:
Winnings = ((1 - (expected number of winners / actual number of winners) * original odds) / (original odds - 1)) * original liability
For example, if a user placed a sell order on the same event for 20,000 CLP with odds of 4.0, their return would be calculated as follows:
(1 - (1 / 3) * 4.0 / (4.0 - 1)) * 60,000 CLP = ((0.6667 * 4) / 3) = 53,333 CLP
Profit/loss = profit - original liability = 53,333 CLP - 60,000 CLP = -6,667 CLP
4. In the event of a tie in a market with multiple winners, only those tied beyond the last winning position will be affected. The winners will then be divided among the remaining positions.
7.1 All results will be based on the official source or the official website of the relevant competition.
In cases where:
1. Official statistics or results are not available, or
2. There is significant evidence that the published information is incorrect,
7.2. SIETE may use independent sources for bet settlement.
7.3. If no consistent information is available, bets may be settled using SIETE internal statistics.
In cases where:
1. Official statistics or results are not available, or
2. There is significant evidence that the published information is incorrect,
7.2. SIETE may use independent sources for bet settlement.
7.3. If no consistent information is available, bets may be settled using SIETE internal statistics.
Markets are generally settled shortly after the end of the corresponding event.
8.1. The sportsbook provider may settle (in whole or in part) some markets before the official result is published, solely as an improvement to the customer experience. However, the provider reserves the right to modify the settlement if any of the following situations occur:
1. The official result differs from the result initially used for settlement (e.g., modifications made by the competent regulatory body after the event).
2. The entire market is declared void (e.g., in the event of suspension of the event).
8.2. The sportsbook provider reserves the right to accept, limit, or reject any bet before confirming it.
8.3. In the event of technical failures, system errors, or human error, the provider reserves the right to reverse a settlement or void the bet.
8.4. If a market is re-settled, this may involve adjustments to the customer's balance to correctly reflect the revised settlement.
8.1. The sportsbook provider may settle (in whole or in part) some markets before the official result is published, solely as an improvement to the customer experience. However, the provider reserves the right to modify the settlement if any of the following situations occur:
1. The official result differs from the result initially used for settlement (e.g., modifications made by the competent regulatory body after the event).
2. The entire market is declared void (e.g., in the event of suspension of the event).
8.2. The sportsbook provider reserves the right to accept, limit, or reject any bet before confirming it.
8.3. In the event of technical failures, system errors, or human error, the provider reserves the right to reverse a settlement or void the bet.
8.4. If a market is re-settled, this may involve adjustments to the customer's balance to correctly reflect the revised settlement.
9.1. If a player, team, or other competitor participates in a sporting event after it has officially started and subsequently does not complete the event for any reason, bets placed on that participant will remain valid (i.e., they will not be voided).
9.2. In markets where an injury could significantly affect the odds—for example, top scorer or top point scorer—SIETE reserves the right to:
1. Void bets,
2. Apply a deduction in accordance with Rule 4, or
3. Adjust bets to the next available odds after reviewing the market.
This may apply to bets placed between the publication of the injury and the market review.
9.2. In markets where an injury could significantly affect the odds—for example, top scorer or top point scorer—SIETE reserves the right to:
1. Void bets,
2. Apply a deduction in accordance with Rule 4, or
3. Adjust bets to the next available odds after reviewing the market.
This may apply to bets placed between the publication of the injury and the market review.
10.1. The sportsbook provider endeavors to keep markets up to date so that all potentially winning selections are available.
However, if for any reason the eventual winning team, player, or participant was unavailable, bets placed on the other selections in the market will remain valid and will be settled in accordance with these rules and any other applicable rules.
However, if for any reason the eventual winning team, player, or participant was unavailable, bets placed on the other selections in the market will remain valid and will be settled in accordance with these rules and any other applicable rules.
11.1. Scoreboards and results centers are for informational purposes only.
11.2. The sportsbook provider is not responsible for bets placed based solely on such information.
11.2. The sportsbook provider is not responsible for bets placed based solely on such information.
12.1. Cash Out is a feature offered on certain single and multiple bets in the sportsbook.
12.2. Cash Out allows the user to modify their original bet and secure a win or a loss by settling the bet (or part of it) early, without having to wait for the event to end.
12.2. Cash Out allows the user to modify their original bet and secure a win or a loss by settling the bet (or part of it) early, without having to wait for the event to end.
13.1. Acceptance of a Cash Out request is not guaranteed.
13.2. The request may fail if, for example:
1. The market suspends odds movement before the request is processed.
2. An unforeseen technical problem occurs.
3. The third-party provider responsible for covering the sporting event is unable to continue coverage as agreed.
13.3. The sportsbook provider reserves the right to suspend or disable the Cash Out feature at any time.
13.2. The request may fail if, for example:
1. The market suspends odds movement before the request is processed.
2. An unforeseen technical problem occurs.
3. The third-party provider responsible for covering the sporting event is unable to continue coverage as agreed.
13.3. The sportsbook provider reserves the right to suspend or disable the Cash Out feature at any time.
14.1. If the Cash Out request is successful:
1. A confirmation message will be displayed.
2. The bet (or the corresponding part) will be settled immediately.
3. The amount shown on the Cash Out button will be credited immediately to the user's account.
14.2. The sportsbook provider reserves the right to cancel the settlement of a Cash Out if it was made in error (human or technical).
14.3. If a re-settlement is made, the customer's balance may be adjusted to correctly reflect the revised settlement.
1. A confirmation message will be displayed.
2. The bet (or the corresponding part) will be settled immediately.
3. The amount shown on the Cash Out button will be credited immediately to the user's account.
14.2. The sportsbook provider reserves the right to cancel the settlement of a Cash Out if it was made in error (human or technical).
14.3. If a re-settlement is made, the customer's balance may be adjusted to correctly reflect the revised settlement.
15.1. Cash Out is not available for bets placed with Free Bets or Risk-Free Bets.
15.2. Partial Cash Out allows you to withdraw part of the bet, keeping the rest of the amount active until the final settlement of the event.
15.2. Partial Cash Out allows you to withdraw part of the bet, keeping the rest of the amount active until the final settlement of the event.
If any of the individual selections within a Bet Builder bet is void, or if a player included does not participate in the match, the entire bet will be void.
In the event of obvious odds errors, the sportsbook provider reserves the right to cancel any bets placed with the incorrect odds.
In the event of obvious odds errors, the sportsbook provider reserves the right to cancel any bets placed with the incorrect odds.
17.1. General Conditions
A. Bets on soccer matches are accepted for regulation time (90 minutes plus added time), unless expressly stated otherwise.
B. If, in total or handicap bets, the result exactly matches the line offered, the bet will be refunded.
C. If this selection is part of a combination bet, its odds will be changed to 1.00.
17.2. Statistical Data
A. Statistics such as shots on goal, corners, etc. are based on records for 90 minutes plus added time, according to official data from the statistics provider (e.g., UEFA).
B. In national competitions, the data published on the official websites of each competition will be used.
17.3. Results and Standings
A 0–0 result is considered a draw.
17.4. "Who will advance in the tournament?"
The tiebreaker criteria are applied in the following order:
A. Stage reached
B. Position in the group
C. Number of points
D. Goal difference
E. Goals scored
17.5 First Goal Scorer / Last Goal Scorer
A. Bets will be settled based on the player who scores the first goal of the match.
B. If the selected player does not start the match but enters before the first goal is scored, bets will remain valid.
C. Players not listed will count as winners if they score the first goal.
D. If the only goal of the match is an own goal, the selection "No Scorer" will be considered the winner.
E. If the selected player enters the game after the first goal has been scored, bets on that player will be void.
17.6. Time Interval Bets
A. Bets on specific intervals (e.g., match result/goals/corners after X minutes) will only consider events that occur within the specified interval.
B. Events occurring outside this interval will not be considered for settlement.
C. For settlement purposes, an event is considered to have occurred when it is executed, not when it is awarded by the referee.
D. For the First Corner Time market, it is only considered valid when the corner is actually taken.
E. If the play must be repeated, the bet will be settled according to the result of the retake.
17.7. Cards
A. Only cards shown to players on the field of play are counted.
B. Cards shown to coaches or players on the bench do not count.
C. Cards shown after the final whistle will be ignored.
17.8. Corner Kicks
A. Only corners that are taken are counted.
B. If a corner kick is retaken, it will only be counted once.
17.9. Run of Play
A. In this type of bet, the leading team is the one that scores the first goal of the match.
B. Subsequent changes in the score do not affect the calculation of the bet.
17.10. Overtime
A. All bets are settled solely on events that occur during official overtime.
B. Goals, corners, or other events that occur during regulation time are not considered.
C. Overtime does not include penalty shootouts.
D. If the match does not go into overtime, all related bets will be void.
E. Markets available in Overtime include: 3W Money Line, Draw No Bet, Win to Zero, Team goals, Handicap, Total goals, Both teams to score, Exact score, Double chance, Team to keep a clean sheet, First team to score, Last to score, Next goal.
17.11. Penalty shootout
A. All bets are settled solely on the official result of the penalty shootout.
B. If the match does not go to penalties, all bets will be void.
17.12. Classic Soccer Markets
(Contains rules for Final Result, Winning Margin, Exact Score, Total Goals, Half-Time/Full-Time Result, Both Teams to Score, etc.)
17.13. Soccer – Additional Markets
(Contains detailed rules for Over/Under Goals, Asian Handicap, Goal Method, Anytime Goalscorer, Cards, Corners, Player Specials, Accumulators, Absolute markets, Instant match, etc. as fully detailed in the document.)
A. Bets on soccer matches are accepted for regulation time (90 minutes plus added time), unless expressly stated otherwise.
B. If, in total or handicap bets, the result exactly matches the line offered, the bet will be refunded.
C. If this selection is part of a combination bet, its odds will be changed to 1.00.
17.2. Statistical Data
A. Statistics such as shots on goal, corners, etc. are based on records for 90 minutes plus added time, according to official data from the statistics provider (e.g., UEFA).
B. In national competitions, the data published on the official websites of each competition will be used.
17.3. Results and Standings
A 0–0 result is considered a draw.
17.4. "Who will advance in the tournament?"
The tiebreaker criteria are applied in the following order:
A. Stage reached
B. Position in the group
C. Number of points
D. Goal difference
E. Goals scored
17.5 First Goal Scorer / Last Goal Scorer
A. Bets will be settled based on the player who scores the first goal of the match.
B. If the selected player does not start the match but enters before the first goal is scored, bets will remain valid.
C. Players not listed will count as winners if they score the first goal.
D. If the only goal of the match is an own goal, the selection "No Scorer" will be considered the winner.
E. If the selected player enters the game after the first goal has been scored, bets on that player will be void.
17.6. Time Interval Bets
A. Bets on specific intervals (e.g., match result/goals/corners after X minutes) will only consider events that occur within the specified interval.
B. Events occurring outside this interval will not be considered for settlement.
C. For settlement purposes, an event is considered to have occurred when it is executed, not when it is awarded by the referee.
D. For the First Corner Time market, it is only considered valid when the corner is actually taken.
E. If the play must be repeated, the bet will be settled according to the result of the retake.
17.7. Cards
A. Only cards shown to players on the field of play are counted.
B. Cards shown to coaches or players on the bench do not count.
C. Cards shown after the final whistle will be ignored.
17.8. Corner Kicks
A. Only corners that are taken are counted.
B. If a corner kick is retaken, it will only be counted once.
17.9. Run of Play
A. In this type of bet, the leading team is the one that scores the first goal of the match.
B. Subsequent changes in the score do not affect the calculation of the bet.
17.10. Overtime
A. All bets are settled solely on events that occur during official overtime.
B. Goals, corners, or other events that occur during regulation time are not considered.
C. Overtime does not include penalty shootouts.
D. If the match does not go into overtime, all related bets will be void.
E. Markets available in Overtime include: 3W Money Line, Draw No Bet, Win to Zero, Team goals, Handicap, Total goals, Both teams to score, Exact score, Double chance, Team to keep a clean sheet, First team to score, Last to score, Next goal.
17.11. Penalty shootout
A. All bets are settled solely on the official result of the penalty shootout.
B. If the match does not go to penalties, all bets will be void.
17.12. Classic Soccer Markets
(Contains rules for Final Result, Winning Margin, Exact Score, Total Goals, Half-Time/Full-Time Result, Both Teams to Score, etc.)
17.13. Soccer – Additional Markets
(Contains detailed rules for Over/Under Goals, Asian Handicap, Goal Method, Anytime Goalscorer, Cards, Corners, Player Specials, Accumulators, Absolute markets, Instant match, etc. as fully detailed in the document.)
18.1 General Conditions
A. All markets are defined according to the final result, including overtime, unless expressly stated otherwise.
B. Where there is a draw market at the end of regulation time, the main results will be settled without including overtime.
18.2 Bets and Statistics
A. All other types of bets, including bets on statistical data, are defined by full time.
B. If a team receives a technical foul before the start of a game, bets on "First to Score" remain valid.
(Includes specific rules for individual player performances, 3x3, Streetball, Big3 versions, etc.)
18.3 Match Winner: This market will be settled based on the team that has won at the end of the match. Overtime counts.
18.4 Quarter Results / 18.5 Over/Under / 18.6 Halftime/Fulltime / 18.7 Point Spread... (Overtime counts for these unless specified otherwise).
A. All markets are defined according to the final result, including overtime, unless expressly stated otherwise.
B. Where there is a draw market at the end of regulation time, the main results will be settled without including overtime.
18.2 Bets and Statistics
A. All other types of bets, including bets on statistical data, are defined by full time.
B. If a team receives a technical foul before the start of a game, bets on "First to Score" remain valid.
(Includes specific rules for individual player performances, 3x3, Streetball, Big3 versions, etc.)
18.3 Match Winner: This market will be settled based on the team that has won at the end of the match. Overtime counts.
18.4 Quarter Results / 18.5 Over/Under / 18.6 Halftime/Fulltime / 18.7 Point Spread... (Overtime counts for these unless specified otherwise).
19.1. General Conditions
A. Bets are accepted for the entire duration of the game, including extra innings, unless otherwise stated.
B. In totals and handicap bets, if the result exactly matches the line offered, the bet will be refunded.
C. In combination bets, the odds for that selection will be adjusted to 1.00.
19.2. Starting Pitchers
1. The starting pitchers published in the markets are for informational purposes only.
2. The presence or absence of the starting pitcher does not affect the validity of the bet.
19.3. Start, Abandonment, and Rescheduling
Matches must start within 36 hours of the originally scheduled start time or they will be canceled.
19.4. Minimum Innings
For Total Runs or Run Line bets to be valid, at least 9 innings (or 8.5 innings if the home team is winning) must be completed.
19.5. Abandoned Games / 19.6. Live Betting / 19.7. Common Markets
A. Bets are accepted for the entire duration of the game, including extra innings, unless otherwise stated.
B. In totals and handicap bets, if the result exactly matches the line offered, the bet will be refunded.
C. In combination bets, the odds for that selection will be adjusted to 1.00.
19.2. Starting Pitchers
1. The starting pitchers published in the markets are for informational purposes only.
2. The presence or absence of the starting pitcher does not affect the validity of the bet.
19.3. Start, Abandonment, and Rescheduling
Matches must start within 36 hours of the originally scheduled start time or they will be canceled.
19.4. Minimum Innings
For Total Runs or Run Line bets to be valid, at least 9 innings (or 8.5 innings if the home team is winning) must be completed.
19.5. Abandoned Games / 19.6. Live Betting / 19.7. Common Markets
20.1 General Conditions
1. Bets on these sports are accepted for the entire game (including overtime) unless otherwise stated.
2. Bets on totals and handicaps are accepted for the entire duration of the event (including overtime).
20.2. Main Markets
Match Winner, Live Betting (Includes overtime).
20.3. Period Markets
Quarterly Result, Halftime/Final Score (overtime does not count), Handicap, Over/Under, Even/Odd, Team Total Points, To qualify.
20.4. Touchdowns
First Touchdown, Last Touchdown. If the match is not completed, bets will be void, unless the market has already been determined.
1. Bets on these sports are accepted for the entire game (including overtime) unless otherwise stated.
2. Bets on totals and handicaps are accepted for the entire duration of the event (including overtime).
20.2. Main Markets
Match Winner, Live Betting (Includes overtime).
20.3. Period Markets
Quarterly Result, Halftime/Final Score (overtime does not count), Handicap, Over/Under, Even/Odd, Team Total Points, To qualify.
20.4. Touchdowns
First Touchdown, Last Touchdown. If the match is not completed, bets will be void, unless the market has already been determined.
21.1 For bets to be valid, at least 80 minutes of the match must have been played.
21.2 All bets are for regulation time only, unless otherwise stated.
21.3 All matches must start on the scheduled date...
21.4 If the venue of the match is changed...
21.5 All match markets will be settled based on the result at the end of regulation time...
21.6 If the scheduled playing time changes...
21.7 Half-time markets: The relevant half must be completed...
21.2 All bets are for regulation time only, unless otherwise stated.
21.3 All matches must start on the scheduled date...
21.4 If the venue of the match is changed...
21.5 All match markets will be settled based on the result at the end of regulation time...
21.6 If the scheduled playing time changes...
21.7 Half-time markets: The relevant half must be completed...
22.1. General Conditions
1. Bets are accepted on the final winner (including extra time and penalties), the full match (including extra time but not penalties) and regulation time (60 minutes), unless otherwise stated.
2. Handicap and total bets are accepted only for full time (60 minutes).
3. If the result, including the handicap, is a draw or if the total is reached, the bet is refunded.
4. Bets on the exact result are settled based on full time (60 minutes).
22.2. Start and Abandonment
If a match does not start within 36 hours of the scheduled time, all bets will be void.
22.3. Periods
Bets on the 1st, 2nd, and 3rd periods are settled only according to the corresponding period. The 3rd period does not include overtime.
22.4. Common Markets
Money Line, Over/Under, Winning margin, Total goals, No bet draw, Overtime/extra time, Most goals, 1 to 3 goals, Final position, Total points in the regular season.
1. Bets are accepted on the final winner (including extra time and penalties), the full match (including extra time but not penalties) and regulation time (60 minutes), unless otherwise stated.
2. Handicap and total bets are accepted only for full time (60 minutes).
3. If the result, including the handicap, is a draw or if the total is reached, the bet is refunded.
4. Bets on the exact result are settled based on full time (60 minutes).
22.2. Start and Abandonment
If a match does not start within 36 hours of the scheduled time, all bets will be void.
22.3. Periods
Bets on the 1st, 2nd, and 3rd periods are settled only according to the corresponding period. The 3rd period does not include overtime.
22.4. Common Markets
Money Line, Over/Under, Winning margin, Total goals, No bet draw, Overtime/extra time, Most goals, 1 to 3 goals, Final position, Total points in the regular season.
23.1. General Conditions
1. Bets involving handicaps and totals are settled based on the entire duration of the match.
2. If the handicap result ends in a tie or if the total matches the line offered exactly, the bet will be refunded.
3. In team matches (e.g., Davis Cup), if one or more players do not participate and are replaced, bets will remain valid.
23.2. Doubles Matches
If one of the players does not participate and is replaced, all bets will be refunded.
23.3. Change of Format
If the format of the match changes, bets on that match will be refunded.
23.4. Player Withdrawal / Injuries
If the match is not completed due to the early withdrawal of a player: Bets on the match winner will be void and refunded.
23.5. Surface / 23.6 No Start/Disqualification / 23.7 Match Winner / 23.8 Asian Handicap / 23.9 Markets by Games and Points / 23.10. Multiple Bets / 23.11. Overall Winner
1. Bets involving handicaps and totals are settled based on the entire duration of the match.
2. If the handicap result ends in a tie or if the total matches the line offered exactly, the bet will be refunded.
3. In team matches (e.g., Davis Cup), if one or more players do not participate and are replaced, bets will remain valid.
23.2. Doubles Matches
If one of the players does not participate and is replaced, all bets will be refunded.
23.3. Change of Format
If the format of the match changes, bets on that match will be refunded.
23.4. Player Withdrawal / Injuries
If the match is not completed due to the early withdrawal of a player: Bets on the match winner will be void and refunded.
23.5. Surface / 23.6 No Start/Disqualification / 23.7 Match Winner / 23.8 Asian Handicap / 23.9 Markets by Games and Points / 23.10. Multiple Bets / 23.11. Overall Winner
24.1. Winner
The winner is the driver who finishes in first place according to the official primary classification immediately after the race.
24.2. Final Position
24.3. Best Result / Best Performance
24.4. Finishes / Does Not Finish
24.5. Fastest Lap
24.6. Safety Car
The winner is the driver who finishes in first place according to the official primary classification immediately after the race.
24.2. Final Position
24.3. Best Result / Best Performance
24.4. Finishes / Does Not Finish
24.5. Fastest Lap
24.6. Safety Car
25.1 According to the rules of the Chinese Handball League, if one of the teams has a 15-goal lead over their opponents, the match ends and the leading team is declared the winner.
25.2 All bets placed on such matches remain valid. All bets are for regulation time only, unless otherwise stated.
25.3 Markets: Live betting, Over/Under, Alternative goals, First half bets, 2nd half bets, First team to score/Last team to score, Odd/Even, Half-time/Full-time, Race for X goals, Half with most goals, Team total goals.
25.2 All bets placed on such matches remain valid. All bets are for regulation time only, unless otherwise stated.
25.3 Markets: Live betting, Over/Under, Alternative goals, First half bets, 2nd half bets, First team to score/Last team to score, Odd/Even, Half-time/Full-time, Race for X goals, Half with most goals, Team total goals.
27.1 The player must achieve a higher position in the event and win more money than the other player, or else last one level longer than their opponent. If this is not the case, the H2H bet is void. Both players must compete in the tournament or the bets are void and the stake is refunded.
27.1 For bets to be valid, both competitors/teams mentioned in the match must start the race. If neither competitor/team finishes a multi-heat event, the number of heats completed will determine the winner. If one of the competitors/teams has not started the competition, bets will be void.
27.2 Bets will be settled based on the final classification, unless otherwise stated.
27.2 Bets will be settled based on the final classification, unless otherwise stated.
28.1 The winner is determined according to the official results list.
28.2 In head-to-head matches, the participant who achieves the best final position wins. If both participants are eliminated at the same level, bets will be considered void and odds will be set at 1.00.
28.3 If a participant does not show up, all head-to-head or special bets involving that participant will be void, however, direct bets will stand.
28.2 In head-to-head matches, the participant who achieves the best final position wins. If both participants are eliminated at the same level, bets will be considered void and odds will be set at 1.00.
28.3 If a participant does not show up, all head-to-head or special bets involving that participant will be void, however, direct bets will stand.
29.1 The winner is determined according to the official AFL results list.
29.2 Game details: Points are scored by kicking goals (goal and a behind).
29.3 Length of the game: Usually between 15 and 25 minutes per quarter. In the AFL, each quarter lasts 20 minutes plus added time.
29.6 Markets: 1st quarter/2nd quarter..., 1st half/2nd half, Total points/Goals/Behinds, Winning margin.
29.2 Game details: Points are scored by kicking goals (goal and a behind).
29.3 Length of the game: Usually between 15 and 25 minutes per quarter. In the AFL, each quarter lasts 20 minutes plus added time.
29.6 Markets: 1st quarter/2nd quarter..., 1st half/2nd half, Total points/Goals/Behinds, Winning margin.
30.1 All bets are settled based on the official results of the event in question.
30.2 If a specific event is suspended or postponed, bets remain valid provided the event is completed at the same venue within 12 hours.
30.3 For bets to be valid, a full match must be completed.
30.4 If any of the participants withdraw, handicap bets and over/under bets will be considered void.
30.2 If a specific event is suspended or postponed, bets remain valid provided the event is completed at the same venue within 12 hours.
30.3 For bets to be valid, a full match must be completed.
30.4 If any of the participants withdraw, handicap bets and over/under bets will be considered void.
31.1 All bets are for regulation time only, unless otherwise stated.
31.2 Regulation time is defined according to the official rules published by the relevant governing body.
31.3 If a match starts before the scheduled time, all bets placed after the actual start time will be considered void.
31.2 Regulation time is defined according to the official rules published by the relevant governing body.
31.3 If a match starts before the scheduled time, all bets placed after the actual start time will be considered void.
No refunds will be made for players who do not participate or winners not included in the list. All bets will be valid if a player withdraws before or during the tournament.
33.1. Official Results
1. Bets are settled according to the official result announced in the ring.
2. Subsequent changes resulting from appeals, lawsuits, anti-doping controls, or other sanctions will not be considered.
33.2. Winner / 33.3. KO / TKO / 33.4. Total Rounds / 33.5. Decisions / 33.6. Disqualification / 33.7. No Contest / 33.8. Handicap and Additional Markets
1. Bets are settled according to the official result announced in the ring.
2. Subsequent changes resulting from appeals, lawsuits, anti-doping controls, or other sanctions will not be considered.
33.2. Winner / 33.3. KO / TKO / 33.4. Total Rounds / 33.5. Decisions / 33.6. Disqualification / 33.7. No Contest / 33.8. Handicap and Additional Markets
34.1. General Conditions
Bets are settled according to the official rules of the competition.
34.2. Specific Markets
Total Runs in the 1st Over, First Wicket Method, Most Run Outs, Player of the Match.
34.3. Match Format
Includes rules for Twenty20 matches, One-day matches, Test and first-class matches.
Bets are settled according to the official rules of the competition.
34.2. Specific Markets
Total Runs in the 1st Over, First Wicket Method, Most Run Outs, Player of the Match.
34.3. Match Format
Includes rules for Twenty20 matches, One-day matches, Test and first-class matches.
35.1 H2H cycling stages: For match betting, both participants must start the event for bets to be valid.
35.2 If for any reason a selection/participant does not start a cycling race, the bet is lost.
35.3 / 35.4 Rules on abandoned laps/races.
35.5 Markets: Race/Stage Winner, Individual/Team Head 2 Head, Special bets.
35.2 If for any reason a selection/participant does not start a cycling race, the bet is lost.
35.3 / 35.4 Rules on abandoned laps/races.
35.5 Markets: Race/Stage Winner, Individual/Team Head 2 Head, Special bets.
36.1 Markets: Tournament winner, Match bets, Winner, Handicap at the end of the match, Over/under at the end of the match, Overall winner.
37.1 No refunds will be made for players who do not participate or winners who are not listed.
37.2 All bets will be valid if a player withdraws before or during the tournament.
37.6 Markets: Pre-live betting, Live betting, Winner at the end of the match, Handicap, Exact score, Draw no bet, Over/under full time.
37.2 All bets will be valid if a player withdraws before or during the tournament.
37.6 Markets: Pre-live betting, Live betting, Winner at the end of the match, Handicap, Exact score, Draw no bet, Over/under full time.
39.1 The winner is determined according to the official results list. If the venue of any scheduled match is changed, the selection will be void.
38.2 Overall winner: Predict the winner of the league/tournament.
38.3 Group winner bets: Settled according to the final group position.
38.2 Overall winner: Predict the winner of the league/tournament.
38.3 Group winner bets: Settled according to the final group position.
39.1 All bets are for regulation time only, unless otherwise stated.
39.2 Regulation time is defined according to the official rules published by the relevant governing body.
39.3 If a match starts before the scheduled time, all bets placed after the actual start time will be considered void.
39.2 Regulation time is defined according to the official rules published by the relevant governing body.
39.3 If a match starts before the scheduled time, all bets placed after the actual start time will be considered void.
40.1 All match markets will be settled on regulation time, unless otherwise stated.
40.2 Regulation time must be completed for bets to be valid, unless otherwise stated.
40.3 If a match starts but is not completed, bets will be void.
40.2 Regulation time must be completed for bets to be valid, unless otherwise stated.
40.3 If a match starts but is not completed, bets will be void.
41.1 All matches must start on the scheduled date (local stadium time) for bets to be valid.
41.2 All bets are settled according to the official results of the event in question.
41.3 For bets to be valid, at least 55 minutes of the match must have been played.
41.7 Market-specific rules (excluding extra time): First team to score, Total goals odd/even, Winning margin, Highest scoring period, 1st period/Full time, Race to X goals.
41.2 All bets are settled according to the official results of the event in question.
41.3 For bets to be valid, at least 55 minutes of the match must have been played.
41.7 Market-specific rules (excluding extra time): First team to score, Total goals odd/even, Winning margin, Highest scoring period, 1st period/Full time, Race to X goals.
42.1. General Conditions
Bets are settled according to the official results of the tournament or match.
42.2. Shortened Events
42.3. Outright Bets and Nationality
42.4. Major Tournaments
42.5. Additional Golf Markets (Includes rules for First Round Winner, Top 4/5/6/10/20, Seasonal money lists, 18-hole matches, Group bets, Hole-in-one, Cut marks, etc.)
Bets are settled according to the official results of the tournament or match.
42.2. Shortened Events
42.3. Outright Bets and Nationality
42.4. Major Tournaments
42.5. Additional Golf Markets (Includes rules for First Round Winner, Top 4/5/6/10/20, Seasonal money lists, 18-hole matches, Group bets, Hole-in-one, Cut marks, etc.)
43.1 Unless otherwise stated, all bets are settled after 80 minutes of play, including injury time. In the case of rugby sevens, bets are settled at the end of regulation time.
43.2 If a match is suspended, bets will be void unless the outcome of a market has already been determined.
43.5 Markets: Final result, Total score, Winners at halftime/at the end of the match, Handicap, Total match points, Total tries, Points race, Overall winner, Group winner, First to score/Last to score.
43.2 If a match is suspended, bets will be void unless the outcome of a market has already been determined.
43.5 Markets: Final result, Total score, Winners at halftime/at the end of the match, Handicap, Total match points, Total tries, Points race, Overall winner, Group winner, First to score/Last to score.
44.1 Outright winner bets: No refunds will be made for non-starters or winners not listed.
44.2 Match result: If a match starts but is not completed for any reason, the player who advances to the next round or is awarded the victory will be considered the winner.
44.3 to 44.9 Details rules for Handicaps, First Frame, Points, Odd/Even, Match deciding frames.
44.2 Match result: If a match starts but is not completed for any reason, the player who advances to the next round or is awarded the victory will be considered the winner.
44.3 to 44.9 Details rules for Handicaps, First Frame, Points, Odd/Even, Match deciding frames.
45.1 Bets will be settled based on the official result at the end of the race.
45.2 Subsequent disqualifications or changes to the official results list will not affect bets.
45.3 Any swimmer disqualified for a false start will be counted as a participant.
45.2 Subsequent disqualifications or changes to the official results list will not affect bets.
45.3 Any swimmer disqualified for a false start will be counted as a participant.
46.1 The winner is determined according to the official results list.
46.2 In the event that any of the players named in a match change before the match begins, all bets will be void.
46.3 If a match starts but is not completed, all bets will be void (unless the outcome is already determined).
46.4 Markets: Overall winner, Match winner, Match handicap, Total games, Exact score, Next point winner, Next match winner, Leading after, Race to.
46.2 In the event that any of the players named in a match change before the match begins, all bets will be void.
46.3 If a match starts but is not completed, all bets will be void (unless the outcome is already determined).
46.4 Markets: Overall winner, Match winner, Match handicap, Total games, Exact score, Next point winner, Next match winner, Leading after, Race to.
47.1 If the match is abandoned before the end of regulation time, all bets will be void and the odds will be set at 1.00.
47.2 In two-match competitions, ties are decided by a "Golden Set." For settlement purposes, the Golden Set does not count (unless specifically stated).
47.3 No refunds will be made for players who do not participate.
47.4 Markets: Live betting, Winner, Handicap, Over/Under, Set Score, Total points, Set winners, Winning margin, Exact result, Point betting.
47.2 In two-match competitions, ties are decided by a "Golden Set." For settlement purposes, the Golden Set does not count (unless specifically stated).
47.3 No refunds will be made for players who do not participate.
47.4 Markets: Live betting, Winner, Handicap, Over/Under, Set Score, Total points, Set winners, Winning margin, Exact result, Point betting.
If the match is suspended before the end of regulation time, all bets will be considered void and the odds will be set at 1.00.
49.1 Any two-way market (match/map/game) will be void in the event of a tie.
49.2 All bets identified as late according to the start times on the relevant official website.
49.3 In the event of a victory by disqualification of an opponent, bets on the winner of the match will be settled according to the result.
49.4 / 49.5 Rules on team roster or name changes.
49.7 Markets: Full-time winner, Spread and over/under in full time, Over/under or total bets, Live.
49.2 All bets identified as late according to the start times on the relevant official website.
49.3 In the event of a victory by disqualification of an opponent, bets on the winner of the match will be settled according to the result.
49.4 / 49.5 Rules on team roster or name changes.
49.7 Markets: Full-time winner, Spread and over/under in full time, Over/under or total bets, Live.
50.1 All bets are governed exclusively by the Betting Rules described herein, together with the SIETE General Terms and Conditions.
50.2 In the event of any discrepancy between the information displayed on the website, the platform, or any promotional material and these rules, the Betting Rules shall always prevail.
50.2 In the event of any discrepancy between the information displayed on the website, the platform, or any promotional material and these rules, the Betting Rules shall always prevail.
51.1 All markets will be settled using official sources, authorized statistical providers or, failing that, SIETE's internal criteria when no conclusive information is available.
51.2 SIETE reserves the right to:
1. Correct obvious errors.
2. Re-settle markets.
3. Adjust balances when necessary to reflect a correct settlement.
51.2 SIETE reserves the right to:
1. Correct obvious errors.
2. Re-settle markets.
3. Adjust balances when necessary to reflect a correct settlement.
52.1. SIETE assumes no responsibility for:
1. Technical failures.
2. Human errors.
3. System errors.
4. Service interruptions.
52.2. In the event of obvious errors affecting odds, markets, or results, SIETE reserves the right to void the affected bets, regardless of the outcome.
1. Technical failures.
2. Human errors.
3. System errors.
4. Service interruptions.
52.2. In the event of obvious errors affecting odds, markets, or results, SIETE reserves the right to void the affected bets, regardless of the outcome.
53.1 Any attempt to:
- Manipulating sporting events
- Match fixing
- Use of inside information
Fraud, collusion, or market abuse will result in:
- Cancellation of bets
- Withholding of funds
- Permanent closure of accounts
- Reporting to the relevant regulatory or sports authorities, where applicable
- Manipulating sporting events
- Match fixing
- Use of inside information
Fraud, collusion, or market abuse will result in:
- Cancellation of bets
- Withholding of funds
- Permanent closure of accounts
- Reporting to the relevant regulatory or sports authorities, where applicable
54.1 It is the user's responsibility to:
- Verify the accuracy of the information before betting.
- Ensure that they understand the rules of the selected market.
54.2 Placing a bet implies express acceptance of these Betting Rules.
- Verify the accuracy of the information before betting.
- Ensure that they understand the rules of the selected market.
54.2 Placing a bet implies express acceptance of these Betting Rules.
55.1 SIETE reserves the right to modify, update, or supplement the Betting Rules at any time.
55.2 Modifications shall take effect upon publication on the platform.
55.3 Bets placed before a modification shall be governed by the rules in force at the time of the bet, unless otherwise provided by law.
55.2 Modifications shall take effect upon publication on the platform.
55.3 Bets placed before a modification shall be governed by the rules in force at the time of the bet, unless otherwise provided by law.
56.1. These Betting Rules may be published in more than one language.
56.2. In the event of any discrepancy between versions, the English language version shall prevail and be binding, unless local regulations stipulate otherwise.
56.2. In the event of any discrepancy between versions, the English language version shall prevail and be binding, unless local regulations stipulate otherwise.
57.1. These Betting Rules shall be interpreted and applied in accordance with the laws in force in the jurisdiction where SIETE operates, without prejudice to the specific regulatory rules applicable to online gaming.